Event 1 -
Vault 57 was a cryogen vault, clients entered when the war started and were frozen
the staff were born (with a degree of inbreeding) and raised in the vault. Each was
subject to either the Vault-
Woken by the staff, the newly defrosted were told to grab their belongings and run, explosions were going off and the vault was collapsing around them. They ran, struggling to support each other and get out safely with some essentials, they chanced upon a small camp called Haven where they found relative safety among some friendly wastelanders. The settlers had discovered a small ridge outside the vault that was protected by the vault’s laser turret and air filters and set up there.
Useful skills, items to trade and some firearms granted the vault-
Eddie, the Barkeeper, educated the newcomers in the currency of “caps” and how they could make some by scavenging useful items and bringing them back to sell. Other trading of clothing and possessions had already begun between the settlers of Haven and Vault dwellers.
The harsh light of the next morning shone upon an equally harsh irradiated landscape. The vault staff, suddenly struck by acute agoraphobia, hastily began to erect a “roof” over the camp using whatever tarpaulins they could find while the locals and vault dwellers looked on with a mix of confusion and mirth.
Dr Delaney, after losing all her patient records in the vault, ran quick psychometric tests of the vault dwellers to assess suitable for firearms, luckily most were competent enough and desperate times call for desperate measures.
A lookout spotted some wastelanders dragging something from the ruins of the vault,
they were quickly dispatched by the vault staff, eager to protect what they saw as
theirs. The container had the word “GECK” inscribed on the side but upon opening
it, they discovered a cut down version of the precious Garden of Eden Creation Kit.
According to the Vault-
Buzz led a small group out into the wastes, blows and bullets were exchanged with some raiders and some lessons taught about wasteland justice.
Cutter and Toe ventured out and returned with some “friends” to put into organised fights, betting with the vault dwellers on the outcome. Unexpectedly, the vault dwellers all survived their bouts and Cutter was relieved of a sizable amount of loot.
Meanwhile, the vault staff and some of the more practical vault clients constructed a simple hot water system for the camp, much to the amusement and delight of the locals.
More trips to the wasteland brought more locked supply boxes, bullet wounds, and caps back to camp. The makeshift Med Bay became very busy forcing Dr Koyobashi to find more inventive ways to keep his patients alive. Even those avoiding the combat needed medical help with exposure to toxins in the air, radiation burns, and the effects of the acid rain so Dr Delaney stepped up to assist.
As night fell, Hershey disappeared and Eddie closed the bar until his friend and barmaid was returned, that got people motivated. After running battles with the raiders responsible, Hershey was safely returned and the bar was reopened. Friends drank, rested, drank, sung, drank, healed and drank; they drank all they had and all Eddie had too.
The leader of the Over-
The next day they awoke to the news that the security systems and air filtering mechanisms
around the camp had failed with the vault systems finally going fully offline, they
had to move on. The fighters went back into the wastes to find the raiders seen looting
the vault ruins whilst the vault staff packed up the camp. After a long chase through
swamps and over hills they found the raiders’ camp abandoned and booby-
The survivors now need to cross the hostile wasteland, find and access another vault to use their power source to activate the GECK and create the world they were promised.