Player Character Creation
While the original player characters were all vault dwellers, this time new players will be starting out as wastelanders.
All characters are entitled to one bag/case/crate of possessions, this can contain clothing, sentimental items and possessions, no perishable goods. You must be able to easily carry all your possessions.
As players, you need to submit:
a brief biography
up to 5 'in game' weapons/armour/tools
You can also choose 5 points worth of perks from the list below
Starting Character Perks: You have 5 points to spend, enjoy.
Adrenaline Rush: (1 point) Allows a great feat of strength to be carried out when danger threatens. (once per day)
Chemist (2 points) – Means you can manufacture Drugs and Meds using basic ingredients.
Fast Metabolism (2 points) – Heals much faster but takes greater effect from Radiation and poisons.
Free Radical (2 points)– You are more resistant to the effects of Radiation
Greasemonkey (1 point) -
Hard Bastard (1 point)– You can remain conscious even if your head or torso has been wounded
Double Hard Bastard (2 points) -
Lead Belly (1 point)– Eating or drinking the irradiated food and drink of the wastes has far less effect on you
Tough guy (1 point) -
Sub Dermal Armour (2 points) -
Chimeric Metabolism (1 point) – You are more resistant to poisons, drugs and chems. but will gain less effect from healing medicines.
Field Medic (1 Point) – You can correctly administer treatment allowing patients to regain consciousness or be able to use injured limbs for light activities (eg. Getting back for full treatment)
Lucky Dip Bag (1 point) -
Packing Heat (1 point) -
Want some of this? (2 points) -
Not allowed sharp objects (1 point) -
This is my Boomstick! (2 points) -
Medipack (1 points) -
Radpack (1 point) -
Explosives (1 point) – you have 3 grenades/smoke bombs/flash bangs
ARMOUR ONLY PROTECTS THE BITS OF YOU THAT IT ACTUALLY COVERS. DON’T BE LAME, IT’S JUST A GAME.
Light Armour (1 point) -
Medium Armour (2 points) -
Heavy Armour (3 points) -